Meaning Through Play

Projects

Accordion Image 1 Bridging Education and Employment: Intelligent Middleware for Job Matching Landscape Image 1

Intelligent Job Matching Middleware: Bridging Academic Achievement and Career Opportunities

This e‑portfolio highlights research on a middleware platform that integrates academic data from learning management systems with company information from professional networks to create verified student profiles and match them intelligently to employers. The three‑layer architecture connects APIs from platforms such as Canvas and Glassdoor to fetch coursework records and job requirements, generates comprehensive profiles with validated skills, and uses a machine‑learning scoring system that weighs skill compatibility, cultural fit, and learning potential. By reducing mismatches and shortening time‑to‑hire, the proposed solution aims to bridge the persistent gap between academic achievement and career opportunities while offering subscription and freemium revenue models for recruiters and students.

Funded by Ole Goethe.

Accordion Image 1 Gamification in Crisis and Leadership Training in Health and Social Care Landscape Image 1

Gamification in Crisis and Leadership Training in Health and Social Care

The project's goal is to develop methods that use gamification to improve the effectiveness of leadership and crisis management training, as well as higher education. This initiative is carried out through close collaboration between university educators and professionals in the healthcare and social care sectors. The aim is to enhance preparedness and response capabilities for future crises and emergencies.

Accordion Image 1 Designing and Developing Gamification and Serious Games in XR Environments Landscape Image 1

Designing and Developing Gamification and Serious Games in XR Environments

The project aims to explore and establish best practices for designing and developing gamification and serious games in extended reality (XR) environments. The initiative is conducted through project-based collaboration among the universities TU Wien, MDU, IPCA, and Nord.

Accordion Image 1 Data-Informed Gamified Onboarding – Volvo CE [DIGO-CE] Landscape Image 1

Data-Informed Gamified Onboarding – Volvo CE [DIGO-CE]

Institution: Health Sciences, Innovation & Design
Faculty: FTH
Project leader: Adam Palmquist, PhD.

1. Background and Rationale Employee onboarding in production-intensive industries such as automotive is both resource-intensive and strategically critical. Human Resources (HR) departments invest significant time coordinating the familiarisation of newly recruited employees with safety procedures, production workflows, digital systems, and organisational standards. In environments characterised by technical complexity, high maintenance demands, and distributed operations, onboarding quality is directly linked to safety compliance, operational continuity, and production stability. When employee onboarding processes lack structure or transparency, organisations face prolonged time-to-productivity, role ambiguity, reduced employee confidence, and avoidable early turnover. Digital gamified onboarding initiatives have previously produced promising outcomes, providing an engaging employee onboarding process through their gameful design. At the same time, advances in learning analytics and process mining now make it possible to use behavioural data from digital onboarding systems not merely to monitor participation, but to optimise design and reduce administrative overhead iteratively. Within Volvo, there is an opportunity to pilot a gamified data-informed onboarding initiative that simultaneously reduces HR workload, strengthens new employee engagement, and accelerates operational integration during the early employment phase.

2. Project Objective The objective of this pilot is to design, implement, and evaluate a structured digital onboarding module that reduces HR coordination time per recruit, accelerates completion of mandatory onboarding tasks, improves clarity regarding roles and responsibilities, increases transparency for managers, and enables continuous, data-informed optimisation. The pilot will be conducted within a selected Volvo CE production unit and designed as a controlled, measurable initiative with defined gate reviews and operational performance indicators.

3. Deliverables Onboarding Optimisation Dashboard (Refined Version) Design Adjustment and Improvement Report Cross-Unit Scalability Assessment Strategic Research & Innovation Roadmap Draft Grant Concept / Pre-Proposal to the Swedish Knowledge Foundation Final Gate Review: Decision on (1) broader Volvo CE implementation pathway and (2) joint submission of large-scale co-funded research proposal.

4. Expected Value for Volvo CE This initiative delivers direct operational value by reducing HR's administrative burden, increasing transparency into onboarding progression, accelerating integration into production workflows, strengthening safety compliance, and improving employee confidence and role clarity. By improving early alignment and traceability, the initiative also reduces early attrition risk and enhances production stability. Beyond the immediate pilot, the project establishes a data-informed onboarding capability within Volvo CE, enabling structured continuous improvement rather than static implementation. The result is not merely a digital tool, but a measurable onboarding optimisation framework tailored to production-intensive environments.

5. Strategic Collaboration Impact The project strengthens the MDU–Volvo CE partnership by providing access to specialised competence in digital onboarding design and data-informed optimisation while establishing a transferable framework for production-oriented onboarding innovation. The pilot serves as a controlled, low-risk demonstrator with potential long-term strategic impact across production units and lays the foundation for future collaborative initiatives.

Our People

Founders

PhD students

Izabella Jedel

PhD student

Izabella is a PhD student at the Faculty of Education, Arts and Culture at Nord University in Norway. Under the supervision of Robin Isfold Munkvold and Adam Palmquist, she has co‑authored several academic publications on gamification, learning technologies, and inclusive design in digital environments.

Google Scholar

Members

Publications

Broader Understanding of Gamification by Addressing Ethics and Diversity.

In HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer.

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Stakeholders’ design preferences for instructional gamification.

Behaviour and Information Technology, 43(12), 2717-2749.

Find Out More

Broader Understanding of Gamification by Addressing Ethics and Diversity.

In HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer.

Find Out More

Stakeholders’ design preferences for instructional gamification.

Behaviour and Information Technology, 43(12), 2717-2749.

Find Out More

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Work With Us!

The following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.

Large Language Models

Gamification Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.

Prerequisites

Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.

Contact

For more information: [email protected]

The following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.

Large Language Models

Gamification Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.

Prerequisites

Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.

Contact

For more information: [email protected]

Recent News

March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

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March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

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March 2024

Natalia Calvo Barajas was recognized as an “outstanding reviewer” based on her contributions to the peer-review process of the ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2023.

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March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

learn more
March 2024

Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared

learn more